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Diffstat (limited to 'main.go')
-rw-r--r--main.go60
1 files changed, 9 insertions, 51 deletions
diff --git a/main.go b/main.go
index 9cd4fac..a2ec4cc 100644
--- a/main.go
+++ b/main.go
@@ -1,67 +1,22 @@
package main
import (
- "time"
-
. "github.com/gbin/goncurses"
"gitlab.com/stvnliu/ai_game/menu"
+ "gitlab.com/stvnliu/ai_game/utils/windows"
. "gitlab.com/stvnliu/ai_game/utils/types"
- // "gitlab.com/stvnliu/ai_game/utils/window_helper"
)
const (
- INPUT_PROMPT_LENGTH = 40
- INPUT_PROMPT_HEIGHT = 10
+ LEFT_PAD = 3
+ RIGHT_PAD = 3
)
-func InputPrompt(scr *Window) string {
- my, mx := scr.MaxYX()
- w, err := NewWindow(INPUT_PROMPT_HEIGHT, INPUT_PROMPT_LENGTH, (my/2)-(INPUT_PROMPT_HEIGHT/2), (mx/2)-(INPUT_PROMPT_LENGTH/2))
- if err != nil {
- panic("Oh no sth went wrong in input!!")
- }
- w.Box(0, 0)
- Echo(true)
- msg := "Game name: "
- w.MovePrint(0, 1, " New game information ")
- w.MovePrint(2, 2, msg)
- w.Move(2, 2+len(msg))
- input, err := w.GetString(16) // character input box
- if err != nil {
- panic("Oh no sth went wrong in input 2!!")
- }
- w.MovePrint(3, 2, input)
- w.Refresh()
- Echo(false)
- for {
- ch := w.GetChar()
- switch Key(ch) {
- case 'q':
- return input
- }
- }
-}
-func NewGame(scr *Window) {
- //_, _ := scr.MaxYX()
- game_name := InputPrompt(scr)
- // create new game state
- // println("Creating new game %v...", game_name)
- game := Game{
- SaveGame: game_name,
- LastSaved: time.Now(),
- }
- my_npcs := MakeNpcs()
- game.DataStored.Npcs = my_npcs
- scr.MovePrintf(1, 2, "Created new game \"%v\"!", game.SaveGame)
- for i := 0; i < len(game.DataStored.Npcs); i++ {
- scr.MovePrintf(2+i, 2, "Initialising \"%v\"...", game.DataStored.Npcs[i].Name)
- scr.MovePrintf(3+i, 2, "Found NPC query string!")
- scr.Refresh()
- }
- // println(game.DataStored.Npcs[0].Name)
-}
+
func Continue(scr *Window) {
+ response := windows.InputPrompt(scr, "Continue!!", "Your answer:", 20)
+ scr.MovePrintf(5, 2, "Resp: %v", response)
// recover state from last save?
}
func Exit(scr *Window) {
@@ -77,6 +32,9 @@ func main() {
{Name: "New game!", Operation: NewGame},
{Name: "Continue!", Operation: Continue},
{Name: "Exit!", Operation: Exit},
+ {Name: "Test function!", Operation: func(scr *Window) {
+
+ },},
}
menu.CreateMenu(scr, menu_items)
}