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authorThomas Hellstrom <thellstrom@vmware.com>2019-03-04 19:37:40 +0100
committerThomas Hellstrom <thellstrom@vmware.com>2019-06-18 15:18:07 +0200
commit4251fa5fc3bbe3e1df99f60a738d367373ee335f (patch)
tree37f39f0fb74786c68cf1cc01bc1dc8e966367666 /drivers/gpu/drm/amd/amdgpu/amdgpu_atomfirmware.c
parent561564bea3248293398dc32ec36da40fb71faed0 (diff)
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drm/vmwgfx: Assign eviction priorities to resources
TTM provides a means to assign eviction priorities to buffer object. This means that all buffer objects with a lower priority will be evicted first on memory pressure. Use this to make sure surfaces and in particular non-dirty surfaces are evicted first. Evicting in particular shaders, cotables and contexts imply a significant performance hit on vmwgfx, so make sure these resources are evicted last. Some buffer objects are sub-allocated in user-space which means we can have many resources attached to a single buffer object or resource. In that case the buffer object is given the highest priority of the attached resources. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com> Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/amdgpu_atomfirmware.c')
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